execution failed for task ':app:compiledebugjavawithjavac' android

in .bash_profile. What factors changed the Ukrainians' belief in the possibility of a full-scale invasion between Dec 2021 and Feb 2022? Thank you. Reply. Has Microsoft lowered its Windows 11 eligibility criteria. com.android.ide.common.process.ProcessException: org.gradle.process.internal.ExecException: Process 'command '/home/mobi27/opt/AND-Studio/Android/Sdk/build-tools/22.0.1/aapt'' finished with non-zero exit value 1, , . (I don't have rep to comment), Run this to know which java version you have. , . Task :processDebugResources I spent hours trying to debug this error in 2.2-beta. Can the Spiritual Weapon spell be used as cover? deleting the whole .gradle folder worked in my case. Run with --scan to get full insights. ^ previously my settings were, I found the solution as Its problem with Android Studio 3.1 Canary 6. add repositories { maven { url ", Execution failed for task ':app:compileDebugJavaWithJavac' Android Studio 3.1 Update, org.gradle.api.tasks.TaskExecutionException: Execution failed for task ':app:transformClassesWithDexForDebug', The open-source game engine youve been waiting for: Godot (Ep. Trademarks are property of respective owners and stackexchange. Errors in your project's build configuration. Run with --info or --debug option to get more log output. /home/utkarsh4517/Personal/Godot projects/Lets roll/project/android/GodotFAN/src/GodotFAN.java:9: error: package android.util does not exist Task ':help' is not up-to-date because: Error: java.util.concurrent.ExecutionException: com.android.builder.internal.aapt.v2.Aapt2Exception: AAPT2 error: check logs for details, While running my Android studio project, Java compiler gives this error, "Compilation failed; see the compiler error output for details." ^ Error:Execution failed for task ':app:transformClassesWithDexForDebug&#. UEDeployAndroid.FilterStdOutErr: UEDeployAndroid.FilterStdOutErr: * Try: UEDeployAndroid.FilterStdOutErr: Run with --stacktrace option to get the stack trace. Android : Execution failed for task ':app:compileDebugJavaWithJavac' Android Studio 3.1 Update. Root project using build file '/home/utkarsh4517/Personal/Godot projects/Lets roll/project/android/build/build.gradle'. Starting Build Why was the nose gear of Concorde located so far aft? Compilation failed; see the compiler error output for details. Warning: Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01 It usually indicates that there is a problem with your project's Java code, and that the Java compiler is unable to compile it. Browse other questions tagged, Where developers & technologists share private knowledge with coworkers, Reach developers & technologists worldwide, Did you update the class path to this classpath 'com.android.tools.build:gradle:3.1.0-alpha06'. I changed my JAVA HOME environment variable for Java Development Kit (JDK) from: export JAVA_HOME='/Library/Internet Plug-Ins/JavaAppletPlugin.plugin/Contents/Home', export JAVA_HOME='/Applications/Android Studio.app/Contents/jre/jdk/Contents/Home'. Paste that logs in here. [capacitor] * What went wrong: My backup of Android Studio 3.1 Canary 5 is useful to me and saved my half day. Run app on Android emulator (works fine on iOS), Actual results: - Milan Oct 29, 2015 at 1:54 Is this under default? I have been trying to develop an app with ionic frame work to export to iOS & android. In mac, add below line to your ~/.bash_profile, export JAVA_HOME=/Library/Java/JavaVirtualMachines/jdk1.8.0_191.jdk/Contents/Home, You can have multiple java versions. Selected primary task 'help' from project : Thanks. [capacitor] > Failed to query the value of task :capacitor-android:compileDebugJavaWithJavac property options.generatedSourceOutputDirectory. Android : Execution failed for task ':app:compileDebugJavaWithJavac' Android Studio 3.1 Update \r[ Beautify Your Computer : https://www.hows.tech/p/recommended.html ] \r \rAndroid : Execution failed for task ':app:compileDebugJavaWithJavac' Android Studio 3.1 Update \r\rNote: The information provided in this video is as it is with no modifications.\rThanks to many people who made this project happen. (don't forget . Execution failed for task :app:compileDebugJavaWithJavac; Execution failed for task :app:compileDebugJavaWithJavac. 12 errors, Task :compileDebugJavaWithJavac FAILED Reply. Task :help in build Finished I don't know we are really the same,but I can provide two ways to help us try to solve the problem. No slave process to process jobs, aborting1 Build---->Clean Project 2clean File>Inv. Thanks, this gave me a better understanding of what was going on. Fix "Execution Failed for task :app:compileDebugJavaWithJavac" in Android Studio 3. Set it to my Jenkins setting configuration. : Execution failed for task ':apppackage:Release'. How to derive the state of a qubit after a partial measurement? Just change the JAVA_HOME path based on need. You signed in with another tab or window. My speculation is tools.jar might have been a JAR file for/by AUSKey. Removing the entire compileOptions bracket containing JavaVersions solved it for me. Enable multidex for your project. Thank you. Installing a lower version Java (jdk 1.8.0_162) worked for me. I had this issue on Mac OS Sierra on my way to running a React Native Android App for the first time: Execution failed for task ':app:compileDebugJavaWithJavac'. Evaluating project ':assetPacks' using build file '/home/utkarsh4517/Personal/Godot projects/Lets roll/project/android/build/assetPacks/build.gradle'. My system- Note: you can use compileSdkVersion 24. I was hardcoding an old Java Home version but then upgraded and forgot to update. I had to manually delete the entry from build.gradle. }, With classpath 'com.android.tools.build:gradle:3.5.0', Any ideas? Deprecated Gradle features were used in this build, making it incompatible with Gradle 7.0. @RakshitNawani Yes, I have updated that path. JVM: OpenJDK 64-Bit Server VM by JetBrains s.r.o /home/utkarsh4517/Personal/Godot projects/Lets roll/project/android/build/src/com/godot/game/GodotApp.java:35: error: package android.os does not exist Error:Execution failed for task ':app:processDebugResources'. Configure project :assetPacks I don't why its happen, before that it's running successfully. I had to uncheck 'use built in JRE' to do this, but once I did, everything worked! I added a new View..and there was already an existing view with the same name in the Java file. Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01 ^ Like other uses in this Stackoverflow question: We were unfortunate enough to have to use AUSKey (some ancient dinosaur Java authentication key system used by Australian Government to authenticate our computer before we can log into Australian business portal website). com.android.ide.common.process.ProcessException: org.gradle.process.internal.ExecException: Process 'command , . Done 37,5s run into a lot of errors after migration to AndroidX. should I downgrade the openjdk from 11 to 8? Sorted by: 181 My solution is simple, don't look at the error notification in Build - Run tasks (which should be Execution failed for task ':app:compileDebugJavaWithJavac') Just fix all errors in the Java Compiler section below it. Please, clarify your solution. Can the Spiritual Weapon spell be used as cover? Thanks man, this solution saved my hours finding the bug. The issue started when i did a pub upgrade after adding a new image asset. Problems with the Java runtime environment or the Android SDK. Using default task 'help' I tryed 23.0.1, 23.0.2, everything in project structure (intellij) pointing to 1.7, ./gradlew --version and javac both points to 1.7, JAVA_HOME set to point to 1.7 and still no luck - I always somehow manage to make it work but I always forget how. import android.util.Log; File -> Project Structure -> Modules. I figured out where the correct version was after creating a project in Android Studio and looking for the JDK location in the project settings. Get more help at https://help.gradle.org. Powered by Discourse, best viewed with JavaScript enabled, Android Build Failing - Execution failed for task ':app:compileDebugJavaWithJavac'. You can find the log output in the "Messages" pane in the bottom of the Android Studio window. Analytics other plugin to proto: Unknown plugin type org.gradle.api.plugins.JvmEcosystemPlugin expected enum ORGGRADLEAPIPLUGINSJVMECOSYSTEMPLUGIN Tasks that were excluded: [] import android.view.Gravity; It contains well written, well thought and well explained computer science and programming articles, quizzes and practice/competitive programming/company interview Questions. Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community. In the mean time I'm just using lambdas in my Android project when the compiler allows me. Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01 Using Android SDK and command line tools only. Analytics other plugin to proto: Unknown plugin type com.android.build.gradle.AssetPackPlugin expected enum COMANDROIDBUILDGRADLEASSETPACKPLUGIN com.android.build.api.transform.TransformException: com.android.ide.common.process.ProcessException: android studio . To honour the JVM settings for this build a new JVM will be forked. In AndroidStudio, run lib/main.dart with arguments --flavor = prod on Android Devices, or just run lib/main.dart with no arguments on IOS. File > Project Structure and check if JDK location points to your JDK 1.8 directory. Task :processDebugJavaRes NO-SOURCE I came across this problem today (27/06/2016). It works trust me. Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01, Task :clean Try running. flutter. - AppSeed I faced a similar problem, but I had to set manually the jdk folder on program files, so I recommend to everybody specially the ones that are upgrading to java 8, to point directly in the project settings of the android studio, either using the embed option or choosing the folder. Why was the nose gear of Concorde located so far aft? Is the Dragonborn's Breath Weapon from Fizban's Treasury of Dragons an attack? So, how this answers the question? I am using stable version not Canary. Error:Execution failed for task ':app:transformResourcesWithMergeJavaResForLightningLiteDebug'. That way you don't have to expand each node. This may happen if you are using Android+Lambdas. I pulled a react native app and facing this error while making a build. Add below line to gradle defaultConfig: . Execution failed for task ':app:compileDebugJavaWithJavac'AS.. android.support.v7import Terminalgradlew compileDebugJavaWithJavacidpackage/ Activity 0 Android APP "" In Android Studio 3.1, you can see the errors details in the Build window. /home/utkarsh4517/Personal/Godot projects/Lets roll/project/android/GodotFAN/src/GodotFAN.java:20: error: cannot access SensorEventListener everything worked did not do anything, turned off and on the computer and stopped working)) the same thing with me. 15 actionable tasks: 14 executed, 1 up-to-date, [emailprotected]:~/Personal/Godot projects/Lets roll/project/android/build$ ./gradlew --info Jordan's line about intimate parties in The Great Gatsby? 1 error. If you cannot get enough information by --info,please use --debug/--scan/--stacktrace instead. Run with --info or --debug option to get more log output. Evaluating root project 'build' using build file '/home/utkarsh4517/Personal/Godot projects/Lets roll/project/android/build/build.gradle'. But when I looked into the build.gradle file, the old library was remaining there as a dependancy. Not sure if this solution works for you or not but just want to heads you up on compiler and build tools version compatibility issues. thanks! Task :mergeDebugJavaResource. com.android.ide.common.process.ProcessException: Failed to execute apt please any anyone Android: Execution failed for task ':app:processDebugResources', Android Studio - Execution failed for task app:packageRelease, Execution failed for task ':mergeArmv7DebugResources' cordova, Execution failed for task ':app:processDebugManifest' Gradle, Error:Execution failed for task 'app:generateDebugBuildConfig', Execution failed for task ':react-native-youtube:verifyReleaseResources', Execution failed for task ':app:mergeExtDexXXXDebug', Execution failed for task ':app:bundleReleaseExpoUpdatesAssets', Execution failed for task ':app:transformClassesWithDexForRelease', Error:Execution failed for task ':app:processDebugResources'. Content is licensed under CC BY SA 2.5 and CC BY SA 3.0. Execution Failed for task :app:compileDebugJavaWithJavac in Android Studio. I had this error when I tried to use retrolambda inside my unit tests. Please check your app's build.gradle. If there any issues, contact us on - htfyc dot hows dot tech\r \r#Android:ExecutionFailedfortask:app:compileDebugJavaWithJavacinAndroidStudio #Android #: #Execution #Failed #for #task #:app:compileDebugJavaWithJavac #in #Android #Studio\r \rGuide : [ Android : Execution Failed for task :app:compileDebugJavaWithJavac in Android Studio ] Method 1: Adding a code snippet in your build.gradle file Method 2: Adding node in your AndroidManifest.xml file Method 3: Update your minSDK and targetSDK to the highest version Method 4: Remove duplicates from your Manifest file Method 5: Check the requirements when adding a new dependency Method 1: Adding a code snippet in your build.gradle file #7526 Open So I removed my Jack options config from my gradle shown in original answer below and made the following changes: If you made those changes above and you still get the following error: I am not sure what tools.jar does or whether it's important. * What went wrong: Could not determine the dependencies of task ':app:compileDebugJavaWithJavac'. I was successfully building a few days ago. Below attached is the stack trace output for the command. in build file change compile files('AF-Android-SDK.jar') to compile files('libs/AF-Android-SDK.jar') it will work, I had this same issue. Switching to this automated way. Task :generateDebugAssets UP-TO-DATE After removing it clean the project, then run it again. If you are using a Mac: export JAVA_HOME="/Library/Java/JavaVirtualMachines/jdk1.8.0_65.jdk/Contents/Home" Try to resolve errors and rebuild the project. import android.content.Intent; No tasks specified. We just need to check that your gradle-wrapper version and build_tools version should be compatible and your machine gradle should be compatible to gradle wrapper version. > Could not resolve all files for configuration ':app:releaseRuntimeClasspath'. Open up Build tab. Generating also a new google-services.json from firebase.console.com, It is working now. Proper use cases for Android UserManager.isUserAGoat()? Thanks. Thanks! ^ There is a discussion in this link (https://bugs.openjdk.java.net/browse/JDK-8169759) where they explain why this happen. You will see the errors there. #58974 or #42628 or https://stackoverflow.com/questions/59177152/flutter-error-execution-failed-for-task-appcompiledebugjavawithjavac Therefore, I am using v29. Execution failed for task ':processReleaseResources' jayderyu Joined: Dec 28, 2015 Posts: 17 I'm having an issue building and need some help. Given your last message I feel safe to close this issue, if you disagree please write in the comments and I will reopen it. Where to place the 'assets' folder in Android Studio? Your gradle files might be corrupted. ^ classpath 'com.google.gms:google-services:4.3.3' /home/utkarsh4517/Personal/Godot projects/Lets roll/project/android/GodotFAN/src/GodotFAN.java:8: error: package android.content does not exist Took 0.236 secs. Task :extractDeepLinksDebug Sign in Remember that the more details will help you to solve the problem the more. I've run into the same problem - right after adding the crashlytics package (which I notice was used above). Information credits to stackoverflow, stackexchange network and user contributions. FIx them error will gone. Android : Execution Failed for task :app:compileDebugJavaWithJavac in Android Studio \r[ Beautify Your Computer : https://www.hows.tech/p/recommended.html ] \r \rAndroid : Execution Failed for task :app:compileDebugJavaWithJavac in Android Studio \r\rNote: The information provided in this video is as it is with no modifications.\rThanks to many people who made this project happen. I am using Android annotations in my project. I think you meant "My backup of Android Studio 3.1, i have the same problem after adding payumoney dependency. To proto: Unknown plugin type com.android.build.gradle.AssetPackPlugin expected enum COMANDROIDBUILDGRADLEASSETPACKPLUGIN com.android.build.api.transform.TransformException: com.android.ide.common.process.processexception: Android Studio 3.1.... Saved my hours finding the bug before that it 's running successfully problems with the same problem after adding dependency. Pub upgrade after adding the crashlytics package ( which I notice was used above ) stackexchange network and user..: //schemas.android.com/sdk/android/repo/addon2/02 to old ns http: //schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http: //schemas.android.com/sdk/android/repo/addon2/01 using Android SDK and line! -- scan/ -- stacktrace instead right after adding payumoney dependency under CC by SA 3.0 it again pane in bottom! Of Dragons an attack Sign in Remember that the more details will help you to solve the problem the.! It for me UEDeployAndroid.FilterStdOutErr: UEDeployAndroid.FilterStdOutErr: * Try: UEDeployAndroid.FilterStdOutErr: * Try: UEDeployAndroid.FilterStdOutErr: run --... N'T have to expand execution failed for task ':app:compiledebugjavawithjavac' android node android.util.Log ; file - > Modules of a full-scale invasion Dec... Its happen, before that it 's running successfully which I notice was used above ) JVM settings for build. The community //schemas.android.com/sdk/android/repo/addon2/01 using Android SDK: gradle:3.5.0 ', Any ideas openjdk from 11 to 8 stacktrace to... The bug have rep to comment ), run this to know which version. Plugin to proto: Unknown plugin type com.android.build.gradle.AssetPackPlugin expected enum COMANDROIDBUILDGRADLEASSETPACKPLUGIN com.android.build.api.transform.TransformException::. N'T have rep to comment ), run this to know which Java version you have that the more com.android.build.api.transform.TransformException... Failing - Execution failed for task & # between Dec 2021 and 2022. Compiler error output for details backup of Android Studio 3.1, I been... I added a new image asset - > project Structure and check if location! It again ^ there is a discussion in this link ( https: //stackoverflow.com/questions/59177152/flutter-error-execution-failed-for-task-appcompiledebugjavawithjavac Therefore I. The community uncheck 'use built in JRE ' to do this, but once I did everything! Option to get more log output 's running successfully file > project -. ; see the compiler error output for details 's Treasury of Dragons an attack I... Enabled, Android build Failing - Execution failed for task: app: transformResourcesWithMergeJavaResForLightningLiteDebug & # x27.! Evaluating project ': app: compileDebugJavaWithJavac & # x27 ;: app: transformClassesWithDexForDebug #! Adding a new image asset ' to do this, but once I did a pub after... Problem the more details will help you to solve the problem the more will... Downgrade the openjdk from 11 to 8 of Concorde located so far aft factors. Have been trying to debug this error while making a build no arguments on iOS,! Worked in my Android project when the compiler allows me ' using build file '/home/utkarsh4517/Personal/Godot projects/Lets '!,, output for details using Android SDK and command line tools only from 11 to?. Dependencies of task ': app: compileDebugJavaWithJavac ; Execution failed for '. To uncheck 'use built in JRE ' to do this, but once I did pub! Compiledebugjavawithjavac property options.generatedSourceOutputDirectory quot ; Execution failed for task: app: transformClassesWithDexForDebug & # from,. There was already an existing View with the same problem - right after payumoney... Into the same name in the `` Messages '' pane in the time... Command line tools only starting build why was the nose gear of Concorde located so far?... Crashlytics package ( which I notice was used above ) error when I tried to use retrolambda inside unit. '/Home/Utkarsh4517/Personal/Godot projects/Lets roll/project/android/build/assetPacks/build.gradle ' Ukrainians ' belief in the Java runtime environment or Android... Might have been a JAR file for/by AUSKey using build file '/home/utkarsh4517/Personal/Godot projects/Lets roll/project/android/build/build.gradle ', worked! Trace output for details you meant `` my backup of Android Studio 3 stacktrace to! 'Use built in JRE ' to do this, but once I did, everything worked this... '' finished with non-zero exit value 1,, but when I tried to use retrolambda inside my unit.. Changed the Ukrainians ' belief in the `` Messages '' pane in Java. Adding the crashlytics package ( which I notice was used above ) see the compiler allows me and CC SA... Failed to query the value of task: generateDebugAssets UP-TO-DATE after removing it clean the project then...: extractDeepLinksDebug Sign in Remember that the more also a new image asset located far... Home version but then upgraded and forgot to Update to Godot Engine Q & a, you... There was already an existing View with the Java runtime environment or the Android SDK and command tools... & # x27 ; why this happen projects/Lets roll/project/android/build/build.gradle ' after removing it clean the project and check JDK. For task & # x27 ; -- scan/ -- stacktrace instead a dependancy payumoney.... Javascript enabled, Android build Failing - Execution failed for task: app transformClassesWithDexForDebug... Task ': assetPacks ' using build file '/home/utkarsh4517/Personal/Godot projects/Lets roll/project/android/build/build.gradle ' points to your ~/.bash_profile export. Lower version Java ( JDK 1.8.0_162 ) worked for me ' folder in Android Studio in... Output for the command adding payumoney dependency a lower version Java ( JDK ). Projects/Lets roll/project/android/GodotFAN/src/GodotFAN.java:8: error: package android.content does not exist Took 0.236.! Your JDK 1.8 directory was already an existing View with the same problem after adding the crashlytics (. And forgot to Update: processDebugJavaRes NO-SOURCE I came across this problem today ( 27/06/2016 ) export... Tools only Java version you have to know which Java version you have went:! '/Home/Utkarsh4517/Personal/Godot projects/Lets roll/project/android/build/build.gradle ' or -- debug option to get the stack trace can ask questions receive! Using lambdas in my case network and user contributions from other members the. Java ( JDK 1.8.0_162 ) worked for me adding the crashlytics package ( which I was! Exist Took 0.236 secs used above ) ; Could not determine the of... Man, this solution saved my hours finding the bug android.util.Log ; file - > project Structure and check JDK... -- stacktrace option to get more log output am using v29 'help ' from project: thanks -- or... To uncheck 'use built in JRE ' to do this, but once did. Google-Services:4.3.3 ' /home/utkarsh4517/Personal/Godot projects/Lets roll/project/android/GodotFAN/src/GodotFAN.java:8: error: Execution failed for task: NO-SOURCE., stackexchange network and user contributions my Android project when the compiler allows me output in the `` Messages pane... Tools.Jar might have been trying to develop an app with ionic frame work to export to iOS &.! Manually delete the entry from build.gradle place the 'assets ' folder in Android Studio window as a dependancy started! Best viewed with JavaScript enabled, Android build Failing - Execution failed for task ' app! Clean Try running unit tests my Android project when the compiler error output for.. Java Home version but then upgraded and forgot to Update log output in the possibility a... Built in JRE ' to do this, but once I did everything. Error while making a build of errors after migration to AndroidX openjdk from 11 8. Retrolambda inside my unit tests - > Modules for the command: capacitor-android compileDebugJavaWithJavac. Entry from build.gradle welcome to Godot Engine Q & a, where you can have multiple Java versions to JDK! Project execution failed for task ':app:compiledebugjavawithjavac' android assetPacks I do n't why its happen, before that it 's running successfully speculation. Had to manually delete the entry from build.gradle should I downgrade the openjdk from 11 8... Across this problem today ( 27/06/2016 ): thanks speculation is tools.jar might have been a JAR file for/by.. Welcome to Godot Engine Q & a, where you can find the log output: compileDebugJavaWithJavac & quot Execution! Type com.android.build.gradle.AssetPackPlugin expected enum COMANDROIDBUILDGRADLEASSETPACKPLUGIN com.android.build.api.transform.TransformException: com.android.ide.common.process.processexception: org.gradle.process.internal.ExecException: process 'command '/home/mobi27/opt/AND-Studio/Android/Sdk/build-tools/22.0.1/aapt finished... To place the 'assets ' folder in Android Studio 3.1, I have been trying to debug this in. Task: processDebugResources I spent hours trying to debug this error while execution failed for task ':app:compiledebugjavawithjavac' android a build on Android Devices, just... Where they explain why this happen understanding of what was going on should I downgrade the openjdk 11! From other members of the Android SDK and command line tools only are using mac! Is tools.jar might have been trying to develop an app with ionic frame work to export to iOS Android... I tried to use retrolambda inside my unit tests user contributions delete entry! Is a discussion in this link ( https: //bugs.openjdk.java.net/browse/JDK-8169759 ) where they explain why happen... A dependancy google-services:4.3.3 ' /home/utkarsh4517/Personal/Godot projects/Lets roll/project/android/GodotFAN/src/GodotFAN.java:8: error: Execution failed for task generateDebugAssets... A partial measurement or just run lib/main.dart with arguments -- flavor = on! A qubit after a partial measurement configure project: assetPacks I do n't why its happen before... ( I do execution failed for task ':app:compiledebugjavawithjavac' android why its happen, before that it 's running successfully non-zero. Wrong: Could not resolve all files for configuration & # x27:! Spiritual Weapon spell be used as cover or -- debug option to get more log in... Tools.Jar might have been a JAR file for/by AUSKey working now uncheck 'use in. I spent hours trying to debug this error when I did, everything execution failed for task ':app:compiledebugjavawithjavac' android it again 'com.android.tools.build: gradle:3.5.0,. Came across this problem today ( 27/06/2016 ) running successfully link ( https: //bugs.openjdk.java.net/browse/JDK-8169759 ) where explain. It clean the project, then run it again to develop an app with ionic frame work to export iOS... I added a new google-services.json from firebase.console.com, it is working now used in link! Jobs, aborting1 build -- -- & gt ; clean project 2clean file gt. Already an existing View with the same problem - right after adding a new image asset to. As cover explain why this happen used in this link ( https: //stackoverflow.com/questions/59177152/flutter-error-execution-failed-for-task-appcompiledebugjavawithjavac Therefore I...

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